"Land of the Dead Opens (June): The deserts of Nehekhara open to players with the addition of a new RvR-gated dungeon zone. To gain access to the Land of the Dead, opposing Realms must battle for control of the zone to access dozens of new Public Quests, instanced lairs, and a massive new Tomb Kings dungeon to plunder in search of the Casket of Souls." Mythic
Ask and thou shall receive, we as a community have been asking for a reward for our RVR efforts and Mythic has responded in RVR gated dungeon zone to come online in June. This means that not only are people vying for zone control but access to high-end PVE content with PQ's, Dungeons and probably many, many, many more surprises.
This is great for Mythic because it further shows us, the player base, that our voices are heard and they are more than willing to go the extra mile to make us happy. I am very excited about this, not only is this a FREE expansion, it is answering a lot of the issues people have had over the last few months. This is an excellent revelation Mythic, Cheers...
Posted by
Enslaver
on
11:07 AM
2 comments:
I loved DF from DAoC. That was probably some of the best RvR that we had for a while. I honestly though, don't have my hopes up. Before I'm beat down, there are a couple of key differences between the two games:
1. Person's of all levels could level up in DF. there were high level mobs and low level mobs. Due to the Tier system, this doesn't sound like it will happen here. Ganking was the most fun, as getting from one side to the other was a task in and of itself. With that taken care of, the reward was beating down the level 15-20s that were left over trying to level. I don't see that aspect happening.
2. The sense of community isn't here. In DF, it was very big "Help I'm getting attacked by an Inf near XYZ. He ran that way." A chase would ensue. I don't get any broadcasts from people these days when they get ganked. They resurrect, heal up, and run back to get farmed again. They don't tell anyone. Boo for no death penalty of significance.
3. The stealther game isn't what DAoC was. with a limited stealth timer primarily used for closing a distance gap, the "kill, then hide" technique will essentially be useless here. Not saying it was a great thing in DAoC, but it sure as hell was fun.
I agree on several of these issues so I will tank them from the top.
I agree that the instance will probably be focused at T4 almost exclusively; I would be surprised if they decide to cover the lower levels in the zone but you never know.
Well community is here, just in a different since. It is more alliance/guild oriented with people going for their own goals, which does make it hard to justify a lynch mob chasing people.
I also agree that stealth is a bit overpowered, although I think that it is easily manageable, and until we can see the zone it is hard for us to say that stealther's will have a huge advantage.
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