I know that several of you who read this are, and or play healers. Others are people who play classes that rely on us to keep you up and running. There are always grateful people, and the people who thank you or all of the healers for a great job, but in most cases we are forgotten. Then, there are the people who will demand that you heal them, by yelling, sending rude tells, and so on. These people are not grateful in the slightest; in fact they are lacking simple things such as manors.
When I am running in PUGS, or other than my guilds warbands, I have a priority on which I heal. Myself first, if I die so do others. From there it would be the tank that is guarding me, then the dps'ers. Now I understand that people need heals to keep going and I am more than happy to supply them, but when push comes to shove, things that mean help me with self preservation are key. This is the same reason a tank will defend me or guildies will kill anything that gets within striking distance of me, because they know that without me our assist train quickly gets derailed and we all get to take a dirt nap.
Now I don’t expect to be able to save everyone, but in the off chance that someone dies, this is when it starts. In /sp or /region you hear them crying to high heaven that they died and not someone else. Death is part of this game, in fact scenarios are like team death match COD4 where you just keep getting up and running like Lazarus, but berating the healing is not the way to win them over to why you need heals more than the next guy. In fact it is counter productive because the time it take you to type it out, could have been 3 or 4 kills, possibly more. Show your worth and you will receive in kind is how I currently see it. If there is a BW doing 500k dmg, and another at only 90k, they guy doing massive dmg will get more of my time because he is carrying a lot of the weight of the combat where as the other seems to be playing laxidaisily.
In both cases above, they both get heals but one gets substantially more attention than the other. At the root of this is the mutual reliance on others. Without tanks there is no solid defense, without DPS killing each other is like hitting someone with a swimming noodle, and finally a healer finishes the trinity by supplying a means of repair. So...have you thanked your healer today?
Posted by
Enslaver
on
9:39 AM
2 comments:
Definitely agree with same class comparison as a Rune Priest, but be careful with checking damage meters for comparing different classes. Some classes are more utility, some obviously tanks, some a hybrid. All players have their place and purpose, even if its just to annoy and distract. Not healing them just means more pressure sooner on your 500k BW. Just a thought :)
Oh I know I was just using that metric for a reference, nothing more. I know tanks don't usually top the DPS meter, but they serve a major purpose, same with any other class. It is critical to know what role each class should be performing.
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