Last night I was asked by a guildie who plays a Rune Priest what direction he should be taking at end game to be the most effective at healing. I politely told him that I felt that AOE healing in its current form is the most efficient, especially in pve where a majority of fights are spent dealing with or mitigating AOE damage.
Now this is a statement that I can say is true 90% of the time, even in RVR where you are trying to keep your group alive, and still perform effectively, but what happens when you are healing a group without a healer, or with an inept healer. This is where the rune priest and I started to get into a theory crafting session in regards to keeping people up. I told him that my current strategy was to throw hots up on the target then funnel essence, and then go into big single target heals. In his case I stated, you need to throw hots, then single target heals, but you also need to be preemptive since you have all of your healing split in 3 trees your hots/single target will not be near as effective.
This raised another issue though why is the zealot/rune priest lines of healing forced to specialize where as my archmage is easily a pure healing class. Each has to forgo damage to be able to heal amazingly, but each serves a different purpose. Where as the zealot/rune priest are more bridge/swing healers an archmage is more of a pure healing class. Archmage get less survivability at the cost of being able to put out decent dps or amazing healing. Where as a rune priest does less dps unless purely focusing on it, and really good on the move healing.
All of this plays into the strat and how you play your class. I don’t think that any one build is better than others it is all in the player behind the character and how they play the class, but I do think that there is an efficiency issue with anything outside of the healing line and more over the reliance on AOE damage almost pushes you to those lines.
Posted by
Enslaver
on
8:10 AM
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