Last night was the first "loss" that my order guild has felt. I know several of you are in larger guilds and it happens more frequently, but I am in a really small guild, 25 people in fact...well 24 now. One of our Shadow Warriors quit the game, he did so because there was not enough to do in T4 which is a sentiment that I can respect. We have enough to run 2 instance groups on a good night when everyone is around, but the last week or so we have been short 1 or 2 at our pve time so we where only sending one group into the instances and he was having to sit out from time to time so we could cycle other DPS in.
Now I remember in WOW getting burned out, I would take a break and come back and there where things that hooked me again, but I don’t know if anything like this exists here. When you reach RR cap what do you do from there? The key to success is keeping people coming back for more and while I am still very enthralled in the game, there are people who are falling off the wagon. When I look at realm war for my server almost all of the top 10's in their classes are now not playing the game, or have taken a hiatus, but when their hiatus is over, what will draw them back?
This is a question I keep asking myself. I find that I no longer run scenarios largely because I want big fights, very big fights. From there I usually run PVE at least every other night right now, and I make sure that the off nights for me are on nights for others in the guild so that they are getting to experience as much of the game as possible. I personally keep coming back for people. I enjoy the guys in my guild and we all seem to be working on the same goal. It is not high pressure raiding, or a we must clear X before someone else does, it is casual. I do think that Mythic is adding more and more to draw people in for more, and starting to get a hook, but now that they have the train started, they need to get it rolling.
I think that they can do this by adding simple things:
A. More high end pve content, but keep them to small zones like what is already in the game.
B. Put even more of a focus on pvp
C. Correct the issues with lag in fortress caps, or instance fort caps and put and minimum amount of people who can be involved
D. Add more focus on oRVR zones so that people keep going in, infect my thought would be contested raid level mobs. They spawn once every few days and have a really good loot table with items that complement sets.
E. Fix influence contribution
These are just simple things and I am sure that others have gone over them in more detail, but I still feel that they will help hook people to this game more and more. With the ultimate goal of expanding the population.
Posted by
Enslaver
on
8:30 AM
0 comments:
Post a Comment