Posted by Enslaver on 8:27 AM

This seems to be a very static issue that has been happening in WAR. Major Zerg warfare where the one with the bigger numbers wins, but I am seeing a systemic change in the way this warfare is going. In 90% of the fights, order is out numbered on Skull Throne; in fact I can only think of two instances when that was not the case, and both of which where at non-prime time hours.

First and foremost to over coming the zerg is moving as a group. You are always better off with numbers since that means that you will have support. This is key to any engagement. Additionally a smart warband leader will ensure that each group within the warband has a healer and adequate DPS classes and tanks. This is critical because each of these classes perform a role that is critical to taking on a superior force.

The next key is that you need to have a very adept and head strong warband leader. If you don’t have someone who is strong in that position then you have a chance of people losing sight of the goal. Additionally they will start to questions why follow you when we could be doing x, y, or z.

Finally as a pervious post on here went into, use you environment. In small spaces numbers don’t matter because you can control who and how many come in. For instance Iceherth in Kadrin Valley is a good example of a location where it is tight, with limited places to run that a smaller force can meet a greater one and win. Or even in outer world combat using brush to hit healers and ranged. Forcing the enemy to focus on the easily accessible.

There are many ways to do it and they will not all work all of the time, but without strong leadership and quick thinking you can ensure that you will die quickly and spend some time taking a dirt nap.

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