***Below is a synopsis of some of what I think each healing class is really designed for, it will focus on the order side since I play it now most of the time but it will be applicable to the destruction mirrors.***
First I will start off with what I play 99% of the time now, the Archmage. The Archmage is and it's core the pure healer of the game. This is prevalent by the fact that we can specialize into healing completely. Now I know several of you will argue this point, but simple fact is point for point an Archmage can put out more healing. Now, with that in mind there are some negatives to being in this role. First and foremost is survivability, the Archmage has little to none. Even in full sentinel with 8k HP I still have almost no chance against a witch elf it they get on me, and as they should they rock my world unless others in my group are really on the ball. This is not a huge impact, but it does add to the advantages of others. Next, the fact that almost every heal outside of a hot and a shield are on a casting timer. This is something that other classes really don’t feel, and I think it provides them with some advantage, and also me the advantage of getting bigger heals for the time spent casting.
Now the rune priest. This is the bread and butter healer. They have a lot of mobility, coupled with added survivability, and lots of instant cast healer. They fill the gap between what a warrior priest is suppose to do and what an archmage is suppose to do. They do this by being able to heal on the run effectively, and provide filler for the gaps that are left from the other two healing classes. Now the down sides. First, the rune priest has to pick either single target, hot's, or aoe healing to specialize in, thus splitting up the tree. Next, their heals are not the most efficient, especially the instant cast heals. This means that they will suck up AP a lot faster than other classes.
Finally the warrior priest. The warrior priest is an amazing short range aoe healing class. They can put out a lot of aoe healing and have them on short casting times, but they trade this with the being up in the fray almost constantly to be the most effective. So the huge trade off here is once again survivability. Now I think they have a lot more than an archmage, but less than a rune priest, but they are also the best "dps" healer as well with the ability to do solid damage and keep healing up very effectively.
Now none of these are static people play each class to their liking, but this is how I see it. They are designed to fill specific roles in a warband or group very effectively, while also providing additional utility.
Posted by
Enslaver
on
9:37 AM
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