Posted by Enslaver on 8:18 AM

Last night was my first trip back to a fortress since the recent changes to the player cap for the fight. I will first start off with the negatives of this. Being that I am on a server where my side, order, is out numbered, and the fact that they make it so that there will always be less defenders than attackers I feel like we are put at more of a disadvantage. If for an instance you consider medieval keep defense, there is no set limitation on how many are there to defend. I think that this will be the big sticking issue.

The next issue is that as soon as it starts there is already a level cap in place. Anyone level 31 or lower can not get in. So we had several guildies who where first wave people to the keep who had just hit 30 get sent back to the war camp effectively telling them you are not welcome to help defend your city. That was a nice big FU to them, and really kills cohesion.

Now for good things. I liked the fact that the node did not crash on us; in fact we held them off for the duration of the attack and pushed them out of the fortress which was nice. Most cases prior to this there was a stalemate until the timer reset. Additionally it seemed like it took destruction a lot more time to take down fortress doors and left them sitting within striking distance for quite some time.

I noticed very few major lag spikes last night as well. This really helped bring the feel of a fortress defense home because it allowed us to effectively attack and defend those incoming as well as provide a steady base to push back against the enemy.

I still do not like the idea of a cap for these areas. When this game was sold it was sold under the guise that as many people as you can get can help take/defend these locations. The fact that they have back tracked, and put in a lackluster fix is sad, and I would expect more from Mythic than this. I think at this point they need to get the core of this problem fixed by either upgrading hardware and streamlining code or instancing fortress captures like city sieges are but require that an even number of attackers and defenders per area are present to ensure that fortresses are not just farmed.

2 comments:

Anonymous said...

I'm simply not playing T4 at this point, I've been playing alts having a blast through T3, then switching/rerolling. Being less than level 40 in T4 just isn't viable or fun, and these new caps add insult to injury. I am avoiding T4. For me T3 is the pinnacle of this game when it comes to pure fun and gameplay.

Enslaver said...

I can agree with that to some extent, but on that same note we all bought this game for end game, not for the sub-levels. So this is really and insult to all who purchased this game.

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