Ah yes, the rumors of the new classes on the horizon. The Choppa and the (?) unconfirmed class getting released into the game. I think that they will bring a lot of needed abilities to the combat. There is as I have noticed a sever lack of mdps, and an over abundant amount of rdps. Not that this is a huge issue, but it something that I think needs to be addressed.
On Skull Throne, you rarely see a white lion, and you see a lot of witch hunters, witch elves and a fair amount of marauders, but the lack of heavy melee dps design to charge head first in and smash some skulls is actually kind of disappointing. I think the first issues that caused this is the fact that white lions had a very rough start in WAR and are still arguably not near as good as a marauder, especially since you are almost always tethered to a pet. Then there is zerg on zerg fights where most of what melee classes do it run in maybe kill one or two die, rez, run in again. Now they certainly serve a roll, but not near as effective as range.
Now neither of these are game enders, look at the witch elf and the witch hunter. They both have a very viable means of getting in quick, dropping a healer or two and pulling back out, or dying, but they still have a very good shot of dropping the intended target.
What will these new classes need to have that viability? I think that they need to be a heavy class, using either heavy armor class, or having self buffs that make them fairly hard to kill. In addition to that they need to have better than 2-hander tank dps, and close to but not necessarily on par with the current melee classes, or they need to perform some other utility that is not currently in game.
All of which are just theory until we get to see these two new fine additions to the War world hopefully by the end of February.
Posted by
Enslaver
on
8:59 AM
2 comments:
I would be highly surprised if they implemented heavy armor for the new MDPS classes. The Choppa' isn't known for their heavy amounts of armor, and the all-but-officially-confirmed Slayer dosen't wear anything but clothes. Something else will need to fill the position of survivability to do what they need to do.
That is kind of why I was hinting at possibly wards or something along those lines, or some self buffs that add survivability. My thought is if they are not on the high-end, aka glass cannon, then they should benefit fro some survivability, not near as much as a tank, but more than say a marauder/white lion, or maybe more dps than those but less than the stealther's but have less survivability than marauder/white lion.
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