Posted by Enslaver on 9:44 AM

I have been on enough of these now that I think I can share a bit of knowledge about flipping zones. Some of these are mere speculation; while others are probably factual, although not necessarily confirmed.

The first thing that many people need to do of course is capping keeps. These are the easiest for the enemy to defend and kill your VP grind, and they also are the back stopper to VP degeneration. So taking these locations and holding them is very important, additionally it helps if a guild claims them when you are close to the magic number 100 because it seems to give a small VP boost.

The next area would be scenarios, more specifically scenarios that are for the zone you are trying to cap. Winning those pays off in a big way, especially if you rack up lots of kills and get the magic cap number. Additionally you need to lose as few as possible. Now going along with this, you cant have people who queue and then leave queue, or quit in the middle of a win because that hurts VP and could add hours to a cap.

PQ's are another option, but they really don’t pay off in a big way, but it might be worth while if you have the numbers to have a group off doing one while the others focus on the RVR zone.

BO's, these are the easiest objects on the battle field to cap, and the hardest to defend. They are open, and in easy to get to spots, so capping these last to make the final push is huge. They add massive boosts to VP, and are locked in your favor for 15min.

Finally, if you are still far away from capping a zone, take everything in the zone and leave to another zone and have premades keep queuing for the proper scenario. This will keep adding up VP and throw the enemy off. The magic number needed to ensure a cap without having any of the BO's or keeps in the zone is 40. So if you have 40 VP's without any objectives, you are golden. You want to rush to cap keeps, and BO's and you will almost certainly flip the zone, and any extra VP will spill over into the next area.

Now for the heresy, talking to keep lords or BO sergeants might give a VP boost, so consider doing it when possible. This is far from confirmed, but you never know.

4 comments:

Earendur said...

Hehe, the last sentence got me rofl'ing pretty hard. It would be a major easter egg joke from the devs :D

But indeed, one never knows, every bit helps :)

Enslaver said...

We do it every time just in case ;)

Nosmo King said...

I thought the second paragraph was about capping knees and I was very confused.

Enslaver said...

lol...

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