This is something that I am seeing happen more and more as patches are pushed out, classes are being diluted. In some cases the class you rolled at the start of the game is a distant visage of what it is currently, but more importantly is the disparity between classes.
Slowly classes are becoming one in the same. Like when WOW released, each side had a defining class, aka Shaman and Paladin, well in War, every class was different, some had similar mechanics, but abilities and areas of focus/expertise where different. Now what is happening is that classes are becoming exact mirrors of their counterpart, just with a different game.
This is making me concerned since this game was about diversity and how groups interact on the battle field, not each group will be the same with just different class names. This I am seeing prevalent with 1.2a, where Chosen are being given many of the class defining abilities of the Knight, where as the Knight is being left almost untouched, and this is a problem across the board. Without some difference the game loses its luster and really makes me question why I play it. Now I enjoy the game and the people I play with, but I did not start playing War to be just another face in the crowd. When I walk onto the battle field I want someone to shit their pants.
I think that this is getting taken away from it. At the heart of it could be the new classes. Something new and shinny and to pull people away from the tried and true current classes, get them to play something different, but even then that will be the fate for the Choppa and slayer if things do not get turned around. There needs to be class definition, there needs to be a difference between, say a zealot and a runepriest, not just mirrors of each other with different class names and different ability names.
Posted by
Enslaver
on
11:27 AM
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