Posted by Enslaver on 2:15 PM

There are a lot of things that come into play to help make an effective and a big cohesive unit. I think this will be a multi-part article that will touch on various aspects of making a guild function well. This will be observations and advice from what I have seen over time playing MMO's and what is occurring currently in War.

So to the meat of it. The first thing that I want to touch on is collective crafting. Unlike individualism where people think that they need to only focus on their portion of it all and rely on the auction house to get the other items you need, I think that it is more important to collectively doll out resources to people. So you have a dedicated crafting core of people making talismans or potions making.

From there others will collect fragments, herbs, and so on and pool them and pass them out to people in need of the items. Not only do you start to get a central point for needs, you also provide a way for everyone.

Now some of you skeptics will say what about making gold, well there is farming, questing, and so on to do that. You can even farm for personal crafting items to sell and so on. The idea is to provide a potion of your wares to the guild to receive back in kind from others.

I think that this works best when everyone is on board to help farm, or to run instances to fill the materials in the bank back up. On the most basic level this is limited socialism, but on a grander side of the picture guilds are there for the betterment of the people in the guild. You work together for a goal and by ensuring that people are properly geared and have a good amount of support items, as a guild you will be more successful.

All in all I think that supporting a guild that supports you is good, and by having people who work together in this fashion build a better bond between people and will help with cohesion.

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