Posted by Enslaver on 8:01 AM

I have to wonder what the Choppa/Slayer will bring to the table that isn't already there. We have 2 decently strong in their own right mDPS classes on both sides of the fence. So what in balance was missing, or how will these two classes topple the current balance of the game.

In the games current state, people have a good idea of where each class fits in the puzzle. Albeit some classes are still considered more powerful than they should be, it is still fairly equal. Each class has their bane of existence. So I feel as though there is a lot of hype for something that might not necessarily really bring anything to the table.

Now in most classes that would be fine, but the Choppa was a flagship class that tons of people wanted to play when the game came out. So I could easily see several hundred people re-rolling them on release, but that in it's self creates a power shift. People who where playing healers, rDPS, other mDPS, and tanks switching to the new kid on the block.

I don’t want to be overly negative about the class, it think it can and will bring a lot to the table, but I wonder what will change as a result of it, and how will it effect balance as a whole

2 comments:

shadowwar said...

Everything being released to us describes the new classes as "line breakers". They do big, random AoE damage. Charing up to a line of people, and wreaking havoc on random targets around them. It's big damage because you can't control who gets hit by it, which means it kills quickly, and it can be predicted so it keeps healers off kilter when trying to heal.

Those pesky tank walls at the top of stairs? Send a few choppa/slayers up with your tanks and watch the defense fall that much more easily. Sure, a lot of people are going to defect to the new shiney, but it will serve a strong and needed role. Where the WE/WH are the assassins, and the Marauder/WL are the shock troops, the Choppa/Slayer will be the flash-bangs, causing havoc, chaos, and imbalance in the enemy team, making it that much easier to roll them.

Enslaver said...

I am still sticking by hype until I see it in action. I think that the bigger breaker to tank walls will be the new keep/fort design changes rather than a new class. Especially considering we have enough AOE now to break a tank wall with a bit of work, but I understand what you are saying and the approach that Mythic is taking with them.

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