Posted by Enslaver on 8:32 AM

This is my opinion of fixes getting pushed out for the KOTBS.
Bug Fixes:
* Myrmidia's Fury: This ability will now behave correctly when interrupted.
I am glad to see this one getting fixed, although in my current spec I almost never use it

* Press The Attack!: This ability will now continue after zoning.
* Stand Strong!: This ability will now continue after zoning.
* Gather Your Resolve!: This ability will now continue after zoning.
* On Your Guard!: This ability will now continue after zoning. Additionally, this ability should no longer be procced by ranged autoattacks.
* Stay Focused!: This ability will now continue after zoning. Additionally, when Lingering, the aura will now correctly heal when triggered.
* All Out Assault!: This ability will now continue after zoning.
* To Glory!: This ability will now continue after zoning.
* To Victory!: This ability will now continue after zoning.
* Now's Our Chance!: This ability will now continue after zoning.
All of these lasting after zoning, nice to have it fixed, but nothing really major.

* Challenge: This ability no longer requires an enemy target.
That will make it more useful in PVP encounters

* Sunder: Fixed a tooltip display issue.
Never saw an issue with this

* Staggering Impact: Fixed a tooltip display issue. Shield Rush: The block bonus from this ability will no longer stack with other block buff bonuses.
Understandable that block bonuses should not be stacking.

* Vigilance: This ability's buff window tooltip will now correctly state that you are receiving more damage, instead of less.
This seems a bit off to me, so the main thing in your taking tree makes you take more damage instead of less, or am I reading this wrong.
"The glory of the sun fills you with power, reducing all damage that you take by 50% for 10 seconds but reducing all damage that you deal by 25%"
Is that the current tooltip for the item says, so it bothers me that they are saying I should be taking 50% more damage...wtf would be the point of this a self debuff.

* Dirty Tricks: An Icon will now appear in the buff window when this Tactic fires.
Never had and issue with this.

Balance Changes:
* Commands will no longer aggro monsters that are not already in combat. Hate from Commands which affect all group-mates will now be credited to the individual group members, instead of all to the Knight themselves. The effects of Commands can no longer be dodged, blocked, parried or disrupted, and Commands that deal damage now deal Elemental damage. Shield of the Sun: This ability will now deal Elemental Damage.
I would have rather had it stay the same way it was for auras, but such as life. As for shield of the sun change. That could be good or bad, we are a caster tank so we should be casting abilities, but without the ability to really debuff elemental...who knows.

* Myrmidia's Fury: This ability will now receive a greater damage contribution from stats.
That will be nice for my 2 hander brethren.

* Stay Focused!: This ability will now heal for slightly more.
Good, it is pathetic in terms of healing in its current state. I only run it because of the increase heal to group members I can get on it with a tactic.

* To Glory!: This ability will now restore slightly more Action Points.
That is good as well 15 ap is really nothing when almost everything is 20+ ap to cast.

* Guardian of Light: This ability will now absorb more damage.
It is nice that they are buffing shields in general, I felt that they where weak overall.

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