I ran a crypts group last night for fun, and because a few guildies needed stuff from there. We had seen pieces for every class but the ones in the group. As we cleared trash in the final room with the twins, one of them says why not make it so that bosses only drop look for the classes in the party.
Now, I at one point thought about this as well, but I stated to her that the reason it is done this way is to prevent people from basically completing all of endgame in a couple of trips in. Additionally there is not fun, work, or goal left for you to do.
I think that this is a fair statement about the whole of endgame PVE in War because there is a finite amount of PVE people can't race through all that is left in one night. It would kill games longevity and it would mean that really there are fewer goals to attain for progression. I see them doing it if there is every some type of expansion where gear and items are replaced. Like when WOW expansions come out or are near instances are nerfed so that people who never got to see the zone are able to go in and do them and get items.
Same could be applied here in the future, but with the first "expansion" on the horizon and Mythic stating that it will have zones that drop a lot more jewelry, weapons, and general support items I highly doubt that they will boost drop rates for people. I do think that they need to up the amount that drops in the Lost Vale, but not make it so that it only drops for specific classes. Largely because it is a zone with a 5 day lock out and it takes a lot of time to clear.
What are your thoughts on gear drops and who they play into the endgame?
Posted by
Enslaver
on
9:30 AM
6 comments:
my thought is, I just want a freaking grp that can go in there again.....LOL
Cheers!
Sadly I know fat, I have had a post up on Warally for 2 weeks looking for people to go in there with you on the BW and me on my Archmage, but no bites yet. We just need to get another steady group going.
I must admit the end game loot system is diablocal. We have one tank who needs just his sentinel helmet and hands, but never gets any luck having been trying for 2months+ now. I wrote a post a while ago discussing various ways to solve this. I think that a Gold bag system or a "Gem drop" system where you trade it in for gear would be the most effective way. Either that or make the loot tables dynamic so you can only loot from classes present.
Very fed up seeing Engineer gear when we dont have any! Or 2 BW shoes dropping on one boss with no BW present!
Why not have your tank get the conq gloves, at lest you can progress with that. I however don't think that the "loot" bag is the way to go either. It would kill endgame quickly and how do you decide who gets it you know. Gem's maybe, but that still would kill instances and drop about 1/2 of what endgame is about. I agree that something needs to change, possibly upping the amount of set items that drop from 2-3 back to pre-itemization 1 levels, and upping the drops in lost vale from 1 to 2/3, but that would still raise the problem of things dropping for people who can't use or don't need them.
So I'm considering Rolling a toon on Pragg and leveling when there is Down time on Skull Throne. What class (destro) is best on there and/or needed? my 1st guess would be Shammy. whats your thoughts?
Get on vent around 430 CST and we can talk about it.
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