Posted by Enslaver on 10:25 AM

Now this is going to be a huge change to the dynamic of zones. It is such a huge change that people are going to be more inclined to make pushes defend locations and overall create a ton of additional PVP.

Zone Control Domination
To help place more emphasis on Keep claiming and defense, as well as to combat the "defense by not defending" strategy, we are introducing the Zone Control Domination mechanic. With this system, players who take and hold all Battlefield Objectives and claim Keeps in a contested zone (in Tier 4) or a shared RvR lake (in Tiers 2 and 3) have the opportunity to capture that zone, forgoing the standard mechanics of Zone Control. Each Battlefield Objective and Keep will be worth 1 Domination Point. To capture a zone via the Domination rules, your Realm must have all 6 Domination Points. In Tiers 2 and 3, capturing all six points in a shared RvR lake will give the capturing Realm control of the entire Tier. These are represented as small pip marks on the Zone Control Bar. Battlefield Objectives and Keeps have different requirements for earning their Domination Point, as follows:
* To earn a Domination Point from a Battlefield Objective, it must be owned by your realm for 30 minutes.
* To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point.
* Multiple Domination Points cannot be gained from a single source (for example, it isn't possible to get 6 Domination Points by capturing Martyr's Square 6 times).
* If a zone that was taken over by Zone Domination is put into a contested state, all timers and Domination Points are reset.
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Outside of Lost Vale changes, this is the thing I am personally most looking forward to. From the sounds of it the current zone control system will go away and the domination system will be replacing it. So the 6 zone locations will be key to flipping a zone. The catch is everything is on a timer for control. So 2 hours for a keep and 30 min for a BO, concurrently without any loss of control will flip the zone.

Not only does it make it simpler to cap the zone, but it also provides a bit more incentive to partake in RVR by actively defending instead of defending by not going into the lake. I look foreword to this change and what it will bring to War and I think everyone else should as well. It is what this game was supposed to be. Control of land via mass fighting, now we just need server stability.

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