Posted by Enslaver on 8:38 AM

Anonymous asked:
"I wouldn’t mind a discussion on tactics in RvR, and especially keep/fortress sieges."

There are a few tactics that can be used in RVR, mind you need to keep a fairly organized force going for it to be successful. Now as the attacker you face many daunting challenges. First is getting through the doors, then it is getting to the lords room. Getting into the doors is straight foreword attack them, but the push to the lords room is where it gets tricky. One option is to use AOE knock back classes and move a tank wall, with one group focusing on the lord the others can kill any enemy players in the room. The next option would be a moral 4 push where everyone unloads a rank 4 moral on a tank wall/support classes and pushes in. These options will more than likely kill most of the tank wall and a good chunk of support. In both cases, you need to be prepared to move as a group and not stop on the stairs. If you stop on the stairs you become a very easy target.

As the defender you get a bit more leeway in terms of what you can do. First set up a good defense on the walls, someone on oil, people repairing the doors, a couple of healers at the door keeping skirmishers up and ranged DPS dropping rocks from the walls. Your first goal is preventing a ram from being put up. This is not to hard to do if you prep before hand, but if it does get up, have your skirmishers hop out kill it and hoop back in. Next have skirmishers and ranged kill all classes that can pull targets to them; Magus, Engineer, White Lion, Marauders. Kill them all then use your pulling classes to get people under the oil and use the oil + rDPS to kill them in swaths. Say they get through the first doors, you can tank wall in a few places and have it be very effective. First at the outer wall door. Tanks stack in the corridor and keep AOE's and Oil a flowing on them as they try and rush in. Next in the main keep door, same as before, AOE's and oil. Finally, and the ever popular lord room defense. Stack 2 tanks walls, one slightly ahead of the first so that they can eat the initial punt and another one is there to keep people out. Have the first one back fill the other line if and when they get knocked back. Have ranged spread out around the stairs and on the upper portions of the room. Healers should do the same; remember that the key is to keep the tank wall up. Now to combat a rank 4 push you need pots, all tanks need them so that when they are blasted they can pot up quick and keep standing, and additionally healers need to be on the ball for this to keep people up. Chances are though, tanks without shield, few wounds and resistances will be dying as well.

In both cases above you are trying to combat, or prevent access to the lord. These work on forts as well, except with more people in most cases. Other things to remember you need to keep people out of the keep. As the attacker you need people guarding the postern doors and kill as many as possible. Preferably out of LOS of healers who might be in the keep, and once you have capped a keep you need to make sure that it is completely clear of all defenders. Remember any class can banner rez people so be wary of the ninja caps. All in all, everything about a keep attack and defense can be tweaked to fit your group of players, but this is just a brief touch on theories for defending and attacking keeps.

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