tag:blogger.com,1999:blog-1357991793967296770.post218927910498706267..comments2009-02-18T09:22:11.738-06:00Comments on Asuryan's Flames: Hyping up the futureEnslaverhttp://www.blogger.com/profile/18051463747259655899noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1357991793967296770.post-4512561869086655202009-02-18T09:22:11.738-06:002009-02-18T09:22:11.738-06:00I am still sticking by hype until I see it in acti...I am still sticking by hype until I see it in action. I think that the bigger breaker to tank walls will be the new keep/fort design changes rather than a new class. Especially considering we have enough AOE now to break a tank wall with a bit of work, but I understand what you are saying and the approach that Mythic is taking with them.Enslaverhttp://www.blogger.com/profile/18051463747259655899noreply@blogger.comtag:blogger.com,1999:blog-1357991793967296770.post-73276211531699514792009-02-18T09:10:19.200-06:002009-02-18T09:10:19.200-06:00Everything being released to us describes the new ...Everything being released to us describes the new classes as "line breakers". They do big, random AoE damage. Charing up to a line of people, and wreaking havoc on random targets around them. It's big damage because you can't control who gets hit by it, which means it kills quickly, and it can be predicted so it keeps healers off kilter when trying to heal. <BR/><BR/>Those pesky tank walls at the top of stairs? Send a few choppa/slayers up with your tanks and watch the defense fall that much more easily. Sure, a lot of people are going to defect to the new shiney, but it will serve a strong and needed role. Where the WE/WH are the assassins, and the Marauder/WL are the shock troops, the Choppa/Slayer will be the flash-bangs, causing havoc, chaos, and imbalance in the enemy team, making it that much easier to roll them.shadowwarhttp://shadowwar.wordpress.com/noreply@blogger.com